![]() "source" - object where the event will be listened to. "5:00+1h30m" means 'between 5:00 AM and 6:30 AM'.Īn encounter that waits for an event on an entity (or entitites) before triggering its out edges. "time" - the in-game time of day with an optional random element."encounter_type" : "wait_for_time_of_day" It's false by default (pauses this encounter / timer and resumes it once the player reconnects).Īn encounter that waits until a given game time of day before triggering its out edges. A boolean for continuing to run this node when a player (client) disconnects from a multiplayer game. "continue_on_disconnect" - optional field.A boolean to destroy this node after the out edge is triggered. "destroy_on_trigger" - optional field.In this case, the modifier would be applied when the player chooses hard mode. You can check an example in the "encounter_tuning_overrides" section from stonehearth/data/game_mode/hard/hard.json (the field is called `"delay" there). ![]() A boolean for enabling tuning overrides for the "duration" parameter of this encounter.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |